Looks like we've got skill-based games [Gesturing to skee ball and the like] luck-based games [obvious] and timing-based games [like those little light flashy ones where the light goes in a circle and you have to stop it just right fuck those games btw].
[Luck sounds rigged, unless your name is Aventurine. The timing ones do, too. (i feel it, cal)
So, naturally-]
How about skill? I've good hand-eye coordination, if that counts for something.
[So, skee-ball could work. Or there is also that stupid clown game where you try to knock them over by throwing balls and you eventually realize that your aim is terrible, actually,]
[Oof- He's dragged along. But willingly! He has to admit that her enthusiasm is infectious.]
All right, all right. Time to impress.
[Maybe.
Anyhow, there are two stations, one on each side, so they can both play at the same time. Verso inserts enough coins to get them both started, and the game lights up, flashing and playing tinny music. A clown's laughter echoes somewhere from its hidden speakers.]
I think so, too. I'm just going to pretend they're Nevrons.
[Anyway, the timer starts, and they're free to start lobbing balls.
It turns out that Verso wasn't lying when he said he had good hand-eye coordination. He manages to throw with strength and accuracy both, knocking over several of the clowns in succession, racking up points. But there is always That One; the clown that for some reason, he just can't quite seem to knock down. The ball always goes whiffing past its "hair", which only exists in the first place to make it seem like a larger target than it is.]
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I don’t know what an Eye Pad is.
[But, that said, he nearly shakes his head, about to defer to her the pick of the prizes, when his gaze drifts upwards to the row of plushies.
And he spots a strange-looking, yet very familiar, one.
Surprised, at a loss for words, he finds himself forgetting to reply.]
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She was expecting more to follow that, so when he falls silent and doesn't speak, she pauses, and then glances over to follow his gaze.
...???
She can't tell what he's looking at amongst all of the other prizes.]
... See something good?
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[The reply is immediate, torn from a surreal reverie. He looks at her, then looks at the plushie, then points at it.]
That’s Esquie.
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[???
Plushie...?]
What's an "esquie"?
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[Why is he here in plushie form? Like the plushie he had as a child— wait, is that right? The memories get twisted and fuzzy in his mind.]
I mean, that’s a toy. But I knew the real one, that’s what I mean.
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[Easy peasy.
She grins at him, nodding.]
Looks like... two hundred tickets? So doable. Ready to get to work?
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[He blinks.]
We don’t— We can get something else, if you want. Are you sure?
[200 tickets sound like so much?]
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It's something you'd like to have, right?
[She plants her hands on her hips, grinning at him.]
Then we're not leaving until we get it!
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Yeah, I think I'd like to have it. For moral support.
[Ringo's so thoughtful. So straightforward and assured; he wishes he could be like that, too.]
Let's aim for 200 tickets, then. What's the easiest game to do that on?
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[Hmm, games...]
Looks like we've got skill-based games [Gesturing to skee ball and the like] luck-based games [obvious] and timing-based games [like those little light flashy ones where the light goes in a circle and you have to stop it just right fuck those games btw].
Feeling confident about any of those options?
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So, naturally-]
How about skill? I've good hand-eye coordination, if that counts for something.
[So, skee-ball could work. Or there is also that stupid clown game where you try to knock them over by throwing balls and you eventually realize that your aim is terrible, actually,]
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[Let's kill some clowns.
She just grabs his wrist to tow him that way, all enthusiasm.]
Time to show me what you've got, Verso! The stakes are high! We've got a stuffed friend to bring home!
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All right, all right. Time to impress.
[Maybe.
Anyhow, there are two stations, one on each side, so they can both play at the same time. Verso inserts enough coins to get them both started, and the game lights up, flashing and playing tinny music. A clown's laughter echoes somewhere from its hidden speakers.]
Well, that's not disturbing at all.
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What is it with clowns...?
[She just shakes her head a bit with a sigh, and then reaches for one of the balls.]
So the name of the game's just to knock them all down, yeah? We've totally got this.
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I think so, too. I'm just going to pretend they're Nevrons.
[Anyway, the timer starts, and they're free to start lobbing balls.
It turns out that Verso wasn't lying when he said he had good hand-eye coordination. He manages to throw with strength and accuracy both, knocking over several of the clowns in succession, racking up points. But there is always That One; the clown that for some reason, he just can't quite seem to knock down. The ball always goes whiffing past its "hair", which only exists in the first place to make it seem like a larger target than it is.]
Putain. That one in the corner is cheating-
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He's.
He's doing better than Ringo, who is throwing the balls with more and more aggravation as she fails to hit more than a couple of targets.]
Hey, what gives? What's with this--?!
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Okay, despite that one clown that is now his mortal enemy, he has to take a moment to tease.]
Having difficulties?
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[She throws another ball.
Misses.
...]
M... maybe!
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...Keep aiming for the same one. If you change targets, you'll not know what you're doing wrong, or how to adjust.
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There's a long pause as she tries that.
Complete with aggravated noises.
And then finally!]
Ha! Take that, you stupid clown! [One down.]
1/2
Just like that!
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You have five more seconds left!